H:\GAMES_Q\E1M1NFE.ZIP E1M1NFE.ZIP 'SYSOP' Demo recorded trying to get throught e1m1 as fast as possible while getting all kills and all secrets. Of course this is on nightmare difficulty.
!>fast as possible while getting all kills and
!>all secrets. Of course this is on nightmare
!>difficulty.
H:\GAMES_Q\E1M7_042.ZIP E1M7_042.ZIP 'SYSOP' This is the answer to the obst048 demo. 42 secs for e1m7 in nightmare mode. Beat me if you can :Put the Miron042.dem file in the /id1 directory of your Quake dir and type playdemo Miron042 from the Quake console.
!>secs for e1m7 in nightmare mode. Beat me if
!>you can :Put the Miron042.dem file in the
!>/id1 directory of your Quake dir and type
!>playdemo Miron042 from the Quake console.
H:\GAMES_Q\EDITPLUS.ZIP EDITPLUS.ZIP 'SYSOP' Breeze Plus - Set of utilities to convert cad files created by Breeze ( a full blown 3d editor for Perception of Vision POV raytracer) to .map file that can be compiled using QBSP into quake levels.
H:\GAMES_Q\EXBPK001.ZIP EXBPK001.ZIP 'SYSOP' Exploding Backpack v.001 add in.
H:\GAMES_Q\FEIGN_V9.ZIP FEIGN_V9.ZIP 'SYSOP' Feign Death v0.9. Allows you to feign death in a deathmatch, i.e. "play possum." When you're down on the ground, you can't shoot, move, or jump. You can, however look around. Warning, when you turn around, so does your "corpse".
!>in a deathmatch, i.e. "play possum." When
!>you're down on the ground, you can't shoot,
!>move, or jump. You can, however look around.
!>Warning, when you turn around, so does your
!>"corpse".
H:\GAMES_Q\FLOODDEM.ZIP FLOODDEM.ZIP 'SYSOP' 2 Player Demo. Put it in your id1 directory, go into the console and type playdemo flood1. You must have FLOODTEL for this to play.
!> go into the console and type playdemo
!>flood1. You must have FLOODTEL for this to
!>play.
H:\GAMES_Q\FLOODTEL.ZIP FLOODTEL.ZIP 'SYSOP' FLOODTEL.MAP - Fun Deathmatch level from scratch. Based on a great Doom Deathmatch level, Telecross. This version has water in it and plays somewhat differently.
!>scratch. Based on a great Doom Deathmatch
!>level, Telecross. This version has water in
!>it and plays somewhat differently.
H:\GAMES_Q\F_SPAWN.ZIP F_SPAWN.ZIP 'SYSOP' A monster who goes along with you and beats up on your enemies. I've added that in this release of my QuakeC programs. As shipped, dogs and monsters with FL FRIENDLY (8192) are friendly to whatever player they see first.
!>up on your enemies. I've added that in this
!>release of my QuakeC programs. As shipped,
!>dogs and monsters with FL FRIENDLY (8192)
!>are friendly to whatever player they see
!>first.
H:\GAMES_Q\MAKEB04.ZIP MAKEB04.ZIP 'SYSOP' Makebrush v0.4. For everyone who wants to try making a MAP-file. It will make the most difficult part easier. You don't have to care about those numbers in the brushes anymore.
H:\GAMES_Q\QCC14.ZIP QCC14.ZIP 'SYSOP' Quake Control Center v1.4. Fantastic warp-based front end for Quake. Select many, many options not directly supported by the game, and it does so with an easy to use, mouse driven interface.
H:\GAMES_Q\QDE1M1.ZIP QDE1M1.ZIP 'SYSOP' King REoL runs through QUAKE! Watch KR romp through E1M1 in a not so graceful manner. Requires the registered version of Quake to run!
!>through E1M1 in a not so graceful manner.
!>Requires the registered version of Quake to
!>run!
H:\GAMES_Q\QDE1M2.ZIP QDE1M2.ZIP 'SYSOP' King REoL runs through QUAKE! Watch KR romp through E1M2 in a not so graceful manner. Requires the registered version of Quake to run!
!>through E1M2 in a not so graceful manner.
!>Requires the registered version of Quake to
!>run!
H:\GAMES_Q\QDE1M3.ZIP QDE1M3.ZIP 'SYSOP' King REoL runs through QUAKE! Watch KR romp through E1M3 in a not so graceful manner. Requires the registered version of Quake to run!
!>through E1M3 in a not so graceful manner.
!>Requires the registered version of Quake to
!>run!
H:\GAMES_Q\QDE1M4.ZIP QDE1M4.ZIP 'SYSOP' King REoL runs through QUAKE! Watch KR romp through E1M4 in a not so graceful manner. Requires the registered version of Quake to run!
!>through E1M4 in a not so graceful manner.
!>Requires the registered version of Quake to
!>run!
H:\GAMES_Q\QDE1M5.ZIP QDE1M5.ZIP 'SYSOP' King REoL runs through QUAKE! Watch KR romp through E1M5 in a not so graceful manner. Requires the registered version of Quake to run!
!>through E1M5 in a not so graceful manner.
!>Requires the registered version of Quake to
!>run!
H:\GAMES_Q\QDE1M6.ZIP QDE1M6.ZIP 'SYSOP' King REoL runs through QUAKE! Watch KR romp through E1M6 in a not so graceful manner. Requires the registered version of Quake to run!
!>through E1M6 in a not so graceful manner.
!>Requires the registered version of Quake to
!>run!
H:\GAMES_Q\QDE1M7.ZIP QDE1M7.ZIP 'SYSOP' King REoL runs through QUAKE! Watch KR romp through E1M7 in a not so graceful manner. Requires the registered version of Quake to run!
!>through E1M7 in a not so graceful manner.
!>Requires the registered version of Quake to
!>run!
H:\GAMES_Q\QDE1M8.ZIP QDE1M8.ZIP 'SYSOP' King REoL runs through QUAKE! Watch KR romp through E1M8 in a not so graceful manner. Requires the registered version of Quake to run!
!>through E1M8 in a not so graceful manner.
!>Requires the registered version of Quake to
!>run!
H:\GAMES_Q\QENTITY.ZIP QENTITY.ZIP 'SYSOP' QUAKE ENTITIES. This is a file listing all the programming entities of QUAKE to help map and level programmers.
!>the programming entities of QUAKE to help
!>map and level programmers.
H:\GAMES_Q\QHENGE.ZIP QHENGE.ZIP 'SYSOP' QHenge - Basically a near replica of Stonehenge.
!>Stonehenge.
H:\GAMES_Q\QIN6.ZIP QIN6.ZIP 'SYSOP' How to beat Quake in under 6 minutes
H:\GAMES_Q\QK102.ZIP QK102.ZIP 'SYSOP' Quake102 new level.
H:\GAMES_Q\QLOGO.ZIP QLOGO.ZIP 'SYSOP' Quake startup and shutdown screens for Windows 95 based on the FIREQ bitmaps by Bokis.
H:\GAMES_Q\XPAK040.ZIP XPAK040.ZIP 'SYSOP' XPak v0.40. The ultimate utility in Quake .PAK file management. It offers superb flexibility in its use and range of options. Create, modify, list and extract entries from any PAK file.
!>.PAK file management. It offers superb
!>flexibility in its use and range of options.
!>Create, modify, list and extract entries
!>from any PAK file.
H:\GAMES_Q\ZSCOPE.ZIP ZSCOPE.ZIP 'SYSOP' New script called QScope.scr.